Oculus debug tool bitrate 2. I'm not supersampling with OTT as setting max resolution via Oculus seems to work fine. Using the oculus debug tools' lost frame capture to diagnose audio hitching and occasional stuttering in Skyrim VR; Not sure what is limiting my performance here. Encode Res Width 3680 Oculus Link. Oculus Debug Tool. I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. If I try and enb my game loses fps drastically. Bonus test: Use the Oculus Debug tool to set the Codec to h264 (probably need to restart airlink). You can max out the setting in the Airlink option to 200. 5x; Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. However I managed to put in values there that are way bigger. I also increased my bitrate to 850mbs, which helped a lot. In the Oculus app I'm using 72hz, and bumped the resolution up to 1. Leave the debugtool running. Cable can go as A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Link, of course. Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) If I want to raise the Encode Bitrate to 500 each time I use Oculus link with my Quest 2, do I have to run the tool every time? The 500 entry seems to stick (in that it is there each time I run it, unlike some other settings where you have to enter it each time), so does that mean actually running the tool isn't needed? The best visuals for Quest 3 can be obtained by switching the codec to h. Actual bitrate limitation of H265 Air Link is 200~250Mbps. 100-500 However, it appears that this release has a bug that prevents custom permissions coding. Dropping this to 0 (default) results in a much more playable 0. 89 Since the Oculus Debug Tool Debugging Tools. Unlike Encode bitrate that is locked to maximum of 500. Layer Visibility Control. Performance between Link and VD is minimal for me but bear in mind I haven't tweak with link settings that much, only a few settings in oculus debug tool such as encode bitrate and changing resolution and refresh rate in oculus app so I assume with more tweaks even better results can be achieved. "0" is the default value of encode bitrate in debug tool. exe settings are bad. How to Take Perfetto Traces. Unfortunately debug tools are still needed for the smoothest experience, and OTT saves them while the built in debugger doesnt. (I play HL Alyx). You need to go into the oculus debug tool (ODT) and set the bitrate to zero, then restart oculus runtime services. When you get into the rift home go to the dashboard far left icon and start off with 100mbps Dynamic ( not Fixed). Did you make sure you're using the highest bitrate and have you tried the oculus sharpening option? bra, gotta load up oculus debug tools set bitrate 350+ pixel per 1. The setting in the debug tool will override the airlink setting. (It is on the left side of the menu. And we're often changing different settings for different games. Next, we delve deeper. You can increase this beyond the 200 limit in Dash by using ODT, but most report diminishing returns. 8) Here is what I have found; The CLI doesn't really take any parameters besides the -f parameter. If you’re using Air Link set the bitrate on your dashboard far left icon to 200mbps Dynamic ( not fixed). However, the video talks about the best custom settings for there graphics card, that being the RTX 2060. What is your method to stream MSFS to the Quest 3? a) using WiFi b) using a USB cable. ENCODE BITRATE works best at 400, which is a shame, considering I'm doing it over a cable and not my WiFi router. Got rid of vrperfkit since my current rig can handle better fidelity. I have checked the oculus debug tool, and encode bitrate is set to zero. Edited July 17 by cxn0026. (Set to 0 for airlink fyi) Switch drivers, etc Or maybe it's your cable. Set this to 500. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. When playinf with oculus link cable. 6; Optional - FOV Tangent Multiplier (. 8;. Guidelines for VR Performance Optimization. Also setting steam super resolution adds on top of that. But I don’t have any issues with 940 using official link cable. I have WAY less powerful specs as stated in the title. 7 (this will give you a lot of headroom and is not noticeable unless the lenses are very close to your eyeballs) ASW Disabled; Encode Resolution Width: 3664; Encode Bitrate: 450 Your comment is spot on, and really demonstrates how big of a mess Link/AirLink is. So it looks like the fix for me was adding 500 in the field for dynamic bitrate max under the Oculus debug tool. Now I'm trying to tweak the settings to optimize everything for my use-cases, which are sim-racing and PCVR in general. It's a maximum that you can set in the Oculus Debug Tool, and it is playable. Head to where you installed the Oculus app and we are going to use the Oculus Debug Tool. 3. For that I have to give up some eye candy (shadows) Link: 90 Hz with 1. I brought the resolution slider in the Oculus Device settings to 1. . 264 at a low bitrate to maintain compatibility. Oculus. Not to be To do this, head to the installation folder of the Oculus PC client, usually C:\Program Files\Oculus, and head into the Support folder: Once there, head into the oculus-diagnostics folder: Once there, run the OculusDebugTool: in the Oculus Debug Tool, change Encode Bitrate (Mbps) to 350. You can change bitrate in Encode Bitrate (Mbps) of the debug tool. 1000-4000 Bitrate The amount of visual information sent to the headset per second (throughput). Reply reply ragingsimian • • (I had debug tool at 960 just to see what would crash it) but the encode/trans/decode couldn't keep up at all and there was random I have the Quest 2 and Ive been reading a lot about boosting the bitrate in the debug tool but that option is not even listed in my debug tool. Open the Oculus debug tool and set the link codec to 264 and the encode bit rate to 960 (only possible with copy and pasting the value). Your bitrate may be set too high. The I have a question about the connection speeds between the Oculus Quest 2 and the PC. Super thanks to CrosiWesdo and birdsvorm for their posts. I didn't put much thought into the settings above, which were mostly where they happened to be already because I had been trying out different Virtual Desktop configurations. If you are using Air Link, I have mine set at 200 and its good. 5 Encode Res Width: 3446 Encode Bitrate: 500 vs Virtual Desktop wireless: RT-AX86U router Boost clock enable (yes, it still lowers latency at high bitrate) VR Bitrate: 140Mbps Latency 30ms ----- Game: Moss I paid very careful attention to different details on the same level. All ODT setting defaults/zeros except ASW = off, distortion low, encoding width 3664, Bitrate 300-500mbps, link sharpening enabled, mobile asw disabled. In OpenXR I'm using CAS with the sharpness around 80%, 100% resolution. 500 is the type-able max, but you can go up to 550 without running into compositor artifacts. My Quest 2 is on a separate 5ghz network and it's the only device on it, my router is within 1 meter of my playspace. I have GPU Enbabled Scheduling (HAGS) set to ON for the Same ODT settings for both except for bitrate (zero for Air Link, 300-500 for Link. New. Debug Tool. Notes:Oculus Debug Tool bitrate is set to 0 Using a fixed bitrate in Air link seems too temperamental, as it becomes a lagfest if the headset isnt able to receive the bitrate consistently, so dynamic is the best experience. 265 instead of With the oculus desktop app device graphics settings I’d recommend 80Hz refresh rate and the res slider full right. - Adaptive GPU perf. The biggest things to do are to take the slider all the way to the right Think of the Oculus PC app as the general way to tweak, the Oculus Debug Tool is for advanced users. i use the above settings. Reply reply More replies. I've already checked the Oculus Debug Tool and the bitrates are set to "0" which was the default. The oculus tray tool is handy if you want to setup different game profiles. For my tests with Oculus link, I set the "Encode Resolution Width" to 2784 and the "Encode Bitrade" to 350 Mbps via the Oculus Debug tool. Just when another software company is about drive me to the Okay, so I know encode bitrate should be set to 0 in the oculus debug tool when using airlink, but the image quality I was getting was so blurry so I tried 300 and the image was clear and sharp! I have a 5gbps cable, and to play Beat Saber without any hiccups i have to increase the bitrate to at least 500mb. Oculus Debug Tool Help. It is a third-party piece of software that essentially allows the same options as the Oculus debug tool with some added features. Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. The highest it goes is 500, but you can supposedly override this by typing a number into a text document and then copying and pasting it into the ODT. You can close the debug tool after changing values and they save, although I'd open it back up again after to double-check they saved. 0 Oculus Tray Tool (google for this). I've repeated the same test without messing up with any debug tool parameters; with the "auto" resolution; with link sharpening on/off but nothing solved the problem. Device settings 80Hz refresh and So I keep on seeing posts saying you can change the Encode Bitrate (Mbps) in the Oculus Debug Tool. 86. Main cause of issue. If anyone has a 3080 or Oculus Debug Tool: Always feels like you are going to break something with this arcane interface buried deep on your computer. This works for me: 1. Still not nearly as good as it should. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. Old Timer; My XP11 graphics and Like many of you, I used to use Oculus Airlink with tweaked Oculus Debug Tool settings to run SteamVR, and have been recently using SteamLink from Valve for its ease of use and support for dynamic foveated encoding, but have recently switched back to using Virtual Desktop as I've heard that VD Godlike mode exceeds both Airlink and Steamlink for Oculus Debug Tool settings (ODT); call it up (google how to do this, you should already know how) and set everything to defaults/zeros except link sharpening enabled, distortion Low, encoding width 3664 (= native Q2 res A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) Support - PCVR The recommended Encode Resolution Width for Quest Pro was 3600. Questions about effects, getting a certain sound, troubleshooting, general or specific production questions and the like are welcome. 2 is still working). :D As you can see, H265 200Mbps is loosing much detail. I turned on performance metrics in the Debug Tool and I'm The 6800xt is a capable card. This should give very crisp qualityif you switch to air link leave everything the same but lower the bitrate encode to like 160 or You will get unusable latency if you have them set to custom values, set them back to 0 in the oculus debug tool for latency to return to be normal. What are those values in that section of the Oculus Debug Tool for Oculus Link? Oculus debug tool and its settings impact/override Airlink. I’ve noticed that disabling full screen optimizations improves my frame rate. CPU and GPU levels. If you are using Link cable to connect your pc to Q2, have the encode bitrate in Oculus Debug Tool set to 500. Oculus Debug Tool: Distortion I have a question about the connection speeds between the Oculus Quest 2 and the PC. New comments cannot be posted and votes cannot be cast. exe. Optimizing Your Application. 95 / 0. Then use the oculus debug tool ODT and set everything to defaults/zeroes except distortion low and encoding bitrate 500mbps. I tried it with different configurations via Oculus Debug Tool and Oculus Tray Tool. You can do this by setting the values to 0 and then restarting your oculus app. I’m willing to give Tray Tool a shot, but I’m not sure if that would really do anything. What is the new number for Quest 3 resolution? Share Quest 3 PCVR maximum bitrate? Oculus debug tool: Pixel Override: 1. 264). People with issues with airlink should set bitrate in ODT to 0 (default value) and steam resolution to auto. I’ve just tried doing this but it won’t let me Paste the new number in. If you notice the "Compositor frames dropped" count flashing red and rising, your Link process is overloaded and you will need to turn down either your bitrate, resolution, or refresh rate. 5 res in pc app or more depending on the game. Maybe that will change Oculus app settings: Set refresh rate to 80hz; Max out the render resolution slider to 1. On the other hand, the Bitrate of Oculus Link by Oculus Debug Tool is limited Currently, the maximum bitrate for the wired link on Quest 2/Pro is 960 Mbps (for H. I just don't know what settings I should use the only thing I have changed is the Encode Bitrate to 200. 5 encode width 3664 reboot oculus driver (in that window) every time. But on H264, it becomes around 500Mbps. At 400 Mbps encode bitrate (dynamic disabled) the tool reports dropping 30% of frames. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. But H265 requires much more processing power of SoC than H264. After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. The level of difference depend on the difficulty of maintaining image quality. Once you fire up Air Link and are on the Oculus PC desktop, there is an Oculus icon on the far left of the curved dashboard in front of you. Default it runs low. I'm going to try the bitrate at 350 to start with. im running 4. Wanted to share this. With 265, you are limited to 200 and anything above that, you will experience lag. In this step-by-step tutorial, I'll walk you through the process of optimizing and improving VR graphics for a more immersive and visually stunning virtual w You need to leave Encode Bitrate (Mbps) at 0 in the Oculus Debug Tool! Do not change it! If you want to change the bitrate used in Air Link you can do so in VR while using Air Link. The officially supported max value is 500. 1. 8. Motion to photon latency measured using Oculus debug tool . Will give a better experience Using Oculus Debugger for VS Code. Overview. It gets better with higher resolution (at normal resolution it's horrible . Reply reply I assume that's found in the oculus Open up the performance hud in the oculus debug tool and select air link detail to show in hud. Discussion Hi, I recently got myself a Quest 3. Two new values for Oculus Link tweaking showed up, probably related to AirLink. Set Encode Bitrate (Mbps) to 800 (copy and paste in the value). u/welshman1971's comment is only partially correct info. 2. Open the OculusDebugtool. Help I'm trying to find the best settings for PCVR, with link cable and 4070ti. (if you enable auto launch) 🚀 You can try it for free or buy Nin's Tool here! I know in the oculus debug tool you can set render resolution width, bitrate etc, just didn't know if anyone had tinkered around to get the best visual quality via link. Step Five – Oculus Debug Tool (ODT) Settings. I also heard that it is really important for Link cables since I don't ever buy games from the Oculus store. Some say, Oculus Tray Tool with ASW at 45Hz is enough fro a good performance. -Some of my insights: *Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. When using the Oculus Tray Tool and/or the Oculus Debug Tool: Well I see people constantly praising how great VD is and how shit Airlink is and there are numbers to support it, yet in my personal experience, using oculus debug tool along with link and airlink those have been much better both in quality and controller latency. This tool offers numerous options to enhance your VR experience, and I've consolidated the key points to help you navigate it with ease. Meanwhile VD had 0 compression artifacts that I could notice and it felt so good and smooth. I tried changing the bitrate in the Air Link settings but it makes no difference. Did not improve the stuttering though. You have to press the AirLink button and change the bitrate from a dynamic bitrate to a fixed bitrate. The audio (and video too) seems to Oculus debug tool default settings . The wired connection with the Oculus app looked horrible compared to VD. The latency using the registry key HEVC with 0 to disable H265 is quite good BUT when I am doing a fast rotation (doing To fix you need to use: Oculus Debug Tool and OpenXR Toolkit. And if you're using AirLink use H. H265 is higher quality at the same bitrate, but H264 300Mbps beats H265 200Mbps on Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. SkyrimVR: VD is incredible technology (wireless!) but, as you noted, limited to wifi speeds, 150 max bitrate, and 3 resolution settings. The encode bitrate seem to have an effect on the audio. Reply reply Legitimate_Trade1149 • Curious did you end up leaving it at 0? I remember now that the Oculus Tray Tool even has settings for how much curvature you want. However, Amd cards look like crap on airlink compared to nvidia, while they look identical on virtual desktop because oculus defaults to h. I talk only about Link from the beginning. Even with Oculus Debug Tool available, I'd recommend OTT. SHIMMERING: Rendering the game in 1x in the oculus app and increasing the pixel per display override in the debug tool reduces the shimmering I've played around with the Oculus Debug Tool settings and have never really found anything that significantly improved my experience. Try reducing bitrate to a much lower one (eg:10 for now) and the framerate to 72 and set res to Auto. Posted July 17. Reply reply Grey406 • Your encoding resolution (found in the quest link tab) and bitrate are 2) Oculus App: Set 72Hz refresh rate and automatic resolution (in my case it's 4128x2096) 3) Oculus Debug Tool (you can find this app in C:\Program Files\Oculus\Support\oculus-diagnostics): Set "PC Async The bitrate is also additive, so if you have a bitrate of 900 set in the Debug Tool then set the bitrate to 200 in the in-VR AirLink settings then you'll end up using a bitrate of 1100mbps (which is going to be too high and will stutter/end up unplayable) A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Some users stopped using OpenXR Toolkit, because the developer gave up working on it (v1. Set this to 3664 to have a full screen resolution. What worked at 72hz may not work at higher refresh rates. No, you need to go to the Oculus Debug Tool in your Oculus folder. Turning Then use the Debug Tool to set the encoding width to 3664 and the bitrate to 300Mbps to have a native resolution picture at rendering and encoding. 0, enable it. You can increase the bit rate in Oculus Debug tool and increase the resolution in the Oculus PC app, but Quest link has pretty bad compression in fast moving games regardless. Nin's Tool will save your settings and automatically apply them each session. Will wait to see if Meta updates Oculus Link to support 120hz and AV1. But how do you find and open the debug tool in the first place? The short answer is that Oculus Debug Tool comes along with the Oculus PC software installation and you don’t have to download it separately. -Important Settings: Here is my latest sweet spot. Start de oculus client app. I've been tinkering with the Oculus Debug Tool settings and I really don't know what impact this new parameter has. PC is wired to the router. To see the CLI command syntax enter the tool via the commandline and Increased bitrate removes visual compression but directly adds to decode latency. Whereas STEAM will STACK with Oculus; so set Steam to 100% (no-postprocessing) to ensure to stacking Plus, the way Oculus Debug Calculates Supersampling is the Square value : But a heads up, the default bitrate is 150mbps; so any deviation Nin's Tool for Oculus Link is a simple and easy-to-use program that lets you tweak your Oculus Link settings and keep them that way forever! No more fiddling with debug tool every session. You're cable is capable of 1. On most of the websites I found that 3664 is the optimal value to match the headset resolution and that 4080 is a cap. Could you use the Performance Overlay from the Oculus Debug Tool for this? reason I am asking, is because I notice that VD on Q3 using AV1 and 200mbs bitrate is giving me a better image quality than wired link. My USB cable gives 2. From the oculus debug tool: Bitrate: 400mbps (wired) Link sharpening enabled Encode resolution: 3664. OpenGL ES and Vulkan. By default, this is: C: Program Files Oculus Support oculus-diagnostics . Maybe it needs more usage. Encode bitrate 350. Boy I was wrong. @Robot_Isnt_Real OK mate I'll try to give you settings that I think should give you the best PCVR results with your laptop PC using Link. Oculus Graphic Preferences . On the other hand, the Bitrate of Oculus Link by Oculus Debug Tool is limited to 288 Mbps (You can put 500 but on the console it is seen that it stays at 288). - Encode Bitrate: 0 (for AirLink) - Sharpening: Enabled OP, use this guide for modifying your Oculus Debug Tool. You need to restart oculus runtime services after making changes to The solution is to use the Debug Tool to set the Encode Bitrate to something like 300Mbps+ , but the setting is ignored if you do not also set an Encode Resolution Width. Under the fixed encoded bitrate, set it your setting. Start at around 150 Mbps while playing, and if the game begins to stutter, drop it by 10 until it’s a stable experience. For Encode Dynamic Bitrate it depends on what USB cable you have, if it is 3. Link - bandwidth setting in Oculus Debug Tool changes everything . I still try out VD every so often when the Link cable just bugs me, lol. So I heard a lot, that in Oculus Debug Tool it's best to disable automatic bitrate, and set your Encoding Bitrate to more than 200 Mbps. Best. Anyway, good luck mate and cheers. So for example, if you set the "Dynamic Bitrate Offset" to 10 Mbps, and Oculus estimates your current bitrate should be 50 Mbps, it will now run If you are experiencing performance issues while running Oculus Link with V23 (stutter etc) at higher refresh rates, please make sure you try disabling bitrate and encode values in the Oculus Debug Tool. Open comment sort You want to ensure your encode bitrate in the Oculus Debug Tool is set to at least 350 to eliminate compression artifacts, I use 450 but I’m not sure it makes any visual difference above 350 to be honest. Try any phone charger etc. Click on that and you can change Picking up the Oculus Tray Tool and dropping my bitrate to 350 mps from the new Link update (v. Also while you have the debug tool open, set the Encode Bitrate to somewhere between 350 to 500 if you're using a link cable. 5x and made sure the SteamVR resolution was set to 100% instead of auto. Even without Debug Tool, if I switch from dynamic bitrate to constant 200 Mbps via headset interface, it lags, stutters, freezes and sometimes drops connection. [UploadVR] Batman: Arkham Shadow is The Biggest Quest 3 Exclusive Yet [1st party Oculus Studios title, developed by Camouflaj] uploadvr. If you've never touched it, you should be good. it is simply amazing. Here are my experiences: Debug Tool: Supersampling not working no matter which resolution i choose. Last night I tested half-life Alyx maxed out and steam resolution set to 140% but I felt the image quality was definitely compressed on Quest 2, the graphics looked amazing and Does Oculus have a diagnostic tool that logs the reason for a bitrate drop? Yep, it's Oculus Debug Tool. Copper based USB 3 cables struggle once you get past 3 meter length and Windows often automatically fallback to USB 2 for cables longer than 3 meters. I found that disabling sliced encoding via Oculus Debug Tool helped with getting rid of the white bar. This setting basically shows the throughput of the encoded Link video stream that is sent A Subreddit for Users of Studio One r/StudioOne is an educational tool. Open comment sort options You can, still if you have anything but 0 in "encode bitrate" its unplayable Oculus_OpenXR Oculus Tray Tool Default super sampling 1. Please post anything related to Studio One; compatible hardware and software, synths, VSTs, controllers, etc. Look at the latency, everything should be under 8ms for a smooth performance, if enc and dec is higher than 8ms, bitrate is too high, if trans is higher than 10ms your network is the problem. 720 is a compromise which should work with almost In the diagnostics folder, open the Oculus debug tool, down where it says "Oculus Link", I set the bitrate at 250, but it might depend on how beefy your GPU is. VR Performance Optimization Guide. 5 max res 5408 X 2736. On the other hand, the Bitrate of Oculus Link by Oculus Debug Tool is limited In terms of debug settings. In the 'Oculus link' section of the debug tool, this is the important stuff: Encode resolution width: 3664 Encode dynamic bitrate: Disabled Dynamic bitrate max: 0 Encode bitrate: 800 (Try You can crank up the encode bitrate in the ODT to 960 if you type “960” in a notepad/word doc etc and cut and paste it in. What this feature does is when using a dynamic bitrate, it always applies this value to the current bitrate. OCULUS DEBUG TOOL Try Low Distortion In the Oculus debug tool I've changed the bit rate to 920 (wired link cable). Specifically for Air Link testing, you want the Visible Graph to be Performance, and the HUD to be set to Oculus Link I've tryed every possible combination in the debug tool. 264, and the bitrate to 960 mbps in oculus debug tool (you need to copy and paste in order for the field to accept that number), and maximizing the resolution slider in the Oculus desktop app. Encode Bitrate (Mbps). 4. You only need to adjust encoding bitrate to zero in the Oculus Debug Tool if you had previously set it to a non-default value for tethered Link. Encode bitrate 450. 0, disable it, if it is 2. The Tray Tool is really not a super set of the Debug Tool. Using the Oculus Debug Tool. Now you can set the bitrate using the Oculus Debug Tool (ODT). For fast GPUs AND genuine / high-quality link cable with bandwidth >2MBps - set Bitrate to 500 AND in the Oculus Debug Tool set Dynamic Bitrate to OFF (awesome picture quality, looks like zero compression!!!) For moderate GPUs and not the fastest link cables: set Bitrate to 250; For AIRLINK: you MUST set Bitrate to 0 for the sim to run in VR! Open the Oculus debug tool and set the link codec to 264 and the encode bit rate to 960 (only possible with copy and pasting the value). 89 0. Link the only change I do with ODT is to change the bitrate from 500 (in my case with Link) to 0, and set the Air Link bitrate on the Oculus home dashboard to 200mbps Dynamic. But a lot of the jagged edges have been toned down a bit, so that helps. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. Enjoy gaming without stutter. I was reading informations about tweaking air link and link through Oculus Debug tool. Reply reply More replies More replies More replies. Compatibility mode. Link sharpening enabled . I've downloaded the Oculus Tray Tool. So if we use H264 on Air Link, we can use it at much higher bitrate. You can go as high as 500Mbps as mentioned earlier but You don't really have to open the Debug Tool every time you open Oculus Home to update this, right? I figured there had to be a way to save the setting to make sure it's working correctly. 3070 should do 400mbps bitrate and 1. My Wifi (In Virtual Desktop) gives a connection between PC and 1)Enable the "Performance" HUD under "HUDs" section of the oculus debug tool. Since I received the Quest 2 headset, I have tried ALL the possible manipulations of all the tutorials imaginable to change ALL the possible boxes in the Oculus Debug Tool and it NEVER changes anything. I just played three hours of Half Life Alyx comparing the dynamic with 30 offset versus using H264 and fixed 500. 72, Vertical 0. You'll want to make sure your bitrate is within that available bandwidth, and also within the capabilities of your GPU being able to encode at that rate. Performance Analyzer and Metrics. People who got Quest Now you can set bitrate yourself using the Oculus Debug Tool (ODT). I changed the bitrate to 600mbps and got a result of about 43ms motion to photon latency using a link cable. So you have seen or heard about Oculus Debug Tool and maybe some of the things you can do with it. FoV Multiplier 0. You can manually set that bitrate with the Oculus Debug Tool (ODT). Operating system. However I did try out Oculus Home and it was performing exactly the same. Performance and Optimization Guides. For the most part you can accomplish the same thing with ODT. but on the 6900 I think my wifi router's bandwidth isn't high enough for the bitrate being pushed, so I get lower With Air Link, the bitrate in the Oculus Debug Tool should be set to zero (default). 95 (it gives you a tiny bit better performance) - Distortion Curvature: Low - Encode Resolution Width: 4032 - Dynamic Bitrate: Disabled. Go get the oculus debug tool in the support folder and change the following: Distortion curvature LOW. (Oculus Link Cable) I learned the hard way, do not change [Encode Bitrate (Mbps)] or [Mobile ASW] Bitrate caused nauseous lagging ASW - caused a strange X-Box looking warped X in the middle. The best way to see the optimal bitrate for you is via throttling it. 8% dropped frames. Still feels blurrier than it should. I’ve tried settings in oculus debug tools, in game recommendations etc but it makes little impact. 3. Oculus Debug tool: Bitrate - 250, Distortion Curvature - High. How to find oculus debug tool: Right click oculus on your desktop, press open file Hi guys i was just wondering how your experiences with Quest 3 and Link are. 720 is a compromise which should work with almost I have a question about the connection speeds between the Oculus Quest 2 and the PC. Apologies in advance if this is a known thing. 6x. Oculus Debug Tool: Distortion Air Link uses H265 as default. Type OculusDebugToolCLI --help to see the available options. There are other settings you can tweak but these are the most important. Oculos Debug Tool/Oculus Desktop App Settings/SteamVR Settings - Are those Overlapping? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Yes I max it in the oculus link menu to dynamic 200 and in Oculus Debug Tool I use an offset between 30 and 50. I turned OVR Server Priority to real-time, The main settings I set, though, are to set the encode bitrate to 500 and the dynamic bit rate to off. Dynamic Bitrate Offset (Mbps) Add a constant offset to dynamic bitrate. 25? default) rate of 500mps solved the audio and video lag for me. I just wish it was able to dynamically go to the max 200 sometimes at least, but it seems hard pegged at 80 Oculus Debug Tool is a handy utility application that comes along with Oculus software installation. scale: Off (but returns to default, I keep it off in the Oculus Tray Tool) - ASW: Off - FOV Tangent multiplier: 0. SteamVR: Resolution per eye - 2704x2736. Use a good cable for a physical connection (I use the original one) If needed, configure the USB ports correctly in Windows settings; And use Oculus Debug Tool for a few important parameters like encoding/bitrate (H265/200 for me) and FPS lock (for me: locked with ASW enabled). Finally, set the distortion curvature value to High; Alternatively, you can also increase the resolution on the Oculus software. You need to restart your oculus runtime (or just restart the app) to get settings to take hold. 2) Put on your headset and load into a Pavlov game. Those are truly separated, the Debug Tool setting only affecting the later one. Discussion Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. Tip for Oculus users: If you use the Oculus Debug Tool instead of the in-game pixel density slider, the game looks and runs better. Encode Bitrate: Air Link: 200Mbps Oculus Link: 550Mbps. The default value is 0, and its actual bitrate is around 130 Mbps. i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W Maybe look at getting the latest version 0. 9Gbps so that is your maximum available bandwidth over that connection. I've tried 960 and gradually went down to 500 and then 400. Set all ODT settings to default/zeros except distortion low and if using Link cable set bitrate to 500mbps. With the above setting and 200 mbps bitrate on HVEC-10 codec (since I not on 4000 series), I get 90fps butter smooth gameplay with maxed settings inside iracing too! GAME CHANGING EXPERIENCE!!! Then you need to open the Oculus Debug Tool (its already downloaded with the Quest app) and change the bitrate. Of course, H264 higher bitrate doesn't always make difference. 600 and higher starts to run into compositor artifacts that distort the screen for single frames at a time: up until 950, where after that you can’t go higher. But you can adjust that anywhere from 500-940 Encode Bitrate: Air Link: 200Mbps Oculus Link: 550Mbps. The default bitrate is no problem on most good usb2 controllers and cables, but 300 mbps ++ is. This is probably the best free tool for Oculus PCVR imho. Share Add a Comment. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. Quote; TomC RLG. 6 with 90hz and 350 bitrate for link. Vulkan Validation Layers. The only thing you should do in the debug tool is to disable the horrible link sharpening, and enabling the performance graph if you are setting up a game. Encore dynamic bitrate OFF. Create Custom Command. Sort by: Remember that modifying the graphics settings may have a detrimental effect on your performance if you've already modified any settings with the Oculus Debug tool (such as Encode Bitrate, Encode Resolution Width, and Pixel Per Display). Update 2020-11-20: Seems I was wrong about the render and encode resolutions being linked. The best way is to use official oculus debug tool, put default in distortion and zero in both encoding and bitrate Essentially the exact same except 4040 encoding Width and 960 Bitrate It looks Slightly better. Distortion curvature low Encode resolution width 0 Encode dynamic bitrate disabled Dynamic bitrate max 0 Encode bitrate 150 Dynamic bitrate offset 0 Link sharpening enabled (this seems to Using Oculus Debugger for VS Code. Otherwise contact oculus support I guess. Just for the heck of it, I tested it again without running the oculus debug tool and it started stuttering near Windhelm again. This can be found in the oculus-diagnostics subfolder of the Support folder of your Oculus software directory. I've played with the settings in AC & ACC but haven't found the sweet spot yet, I need to do more testing of the combinations. I'm not sure if it's improving anything over the default though. Oculus Software: Refresh Rate - 80hz, Resolution - 5408x2736, 1. 1 Gbps in Oculus Home tests. Then try wireless see if same stutters. Hello! Just got the quest 3 yesterday! And after noticing that there is no 120hz option on PCVR via Cable and being disappointed, I noticed another issue when you force a bitrate over 500. Archived post. TomC RLG. My basic specs are i7 13700k, RTX 4080, 32gb Ram, Wifi 6e and USB 3. My setup is 8700k and amd 6900xt gpu. If it is to high you seem to get crackeling and distortions in the sound. We're changing settings in the Oculus Software, in the Oculus Debug Tool, and then for many of us in Oculus Tray Tool. Now that I've got the Quest 3, I have been messing with the encoding settings in Oculus Debug Tool. This is to optimize performance and latency. This easy you will get the maximum possible quality with link. For those with good enough routers, eschew the dynamic option as it might be overly aggressive at lowering the bitrate. Wired Oculus Link gives no problems. OpenXR, VRAPI, and LibOVR. **The Oculus subreddit, a place for Oculus fans to discuss VR. I was having stutter issues as well. 80hz or 90hz depending on the game. 3x. 3 and default ASW Mode forced 45hz. Top 1% Rank by size . Highly recommend this if you have a strong enough computer to handle it. Share Sort by: Best. 6ghz 6 core and 3080. The link starts to have trouble around 900Mbps and will refuse to even Oculus. I use it to set super sampling and ASW modes, that’s all. Optical cables such as the You need to use the Oculus Debug tool. By the way with the new Virtual Desktop upgrade you can use higher bitrate for h264 or choose the awesome HVEC 10 bit compression. Complexity, color, movement, encode About to get the quest 2 soon, and I have found a video explaining that I can make the graphics, along with bit rate a lot smoother with the oculus debug tool. These are my current settings and what i think was the default but I can not find a updated picture. My Quest2 Debug Tool and ini file settings for the Sebring 12hr this weekend. Having to open the debug tool every time i want to use the headset is a minor annoyance, but is there any way change the default bitrate? Thanks in advance. If you didn’ Since Link compresses the image to work over USB, the visual quality is also affected by the bitrate of that video stream. Sort by: Best. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. Using Oculus Debugger for VS Code. "Encode Dynamic Bitrate" [Default/Enabled/Disabled] -- This probably refers to the setting that Oculus mentioned about being able to choose on the Quest wether or not it should use Dynamic or Static Bitrate in AirLink, but on the PC-side as a forced setting Encode Dynamic Bitrate: Disabled(vastly improves image quality) Dynamic Bitrate Offset (Mbps): 0(guarantees dynamic bitrate is disabled) Reddit it has something to do with the Encoder in both the GPU & Quest 2. No AV1 support and no 120hz support + compression artifacts galore. Oculus Debug Tool . It comes installed when you install the Oculus PC software, but you have to search for it (it's in the diagnostics folder). Under the Oculus link tab I only have Distortion Curvature and Encode Resolution Width. artifacts are byproduct of compression on the link, this is why you can up the bitrate and it removes all artifacts. Oculus desktop pc app settings; General tab make sure to select Oculus openxr as default runtime. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Just wondering with the release of v33 is it still better to raise the bitrate with the debug tool? Archived post. And I want to get the best out of my PC. You must use encoder 264. Play with the bitrate - depending on the game. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. The default location would usually be: C:\Program Files\Oculus\Support\oculus-diagnostics. It can be found in the subfolder oculus diagnostics folder Support in directory software Oculus. I personally mostly use the tool for enabling and changing the type of performance overlay I want to be displayed in games. 3 to 1. Goal was smooth and absolutely no stutters even during race start and be able to see upcoming reference points as clear as possible. 960 is not without problems for some apps so you might have to tweak a little for each game. While you The Oculus Debug Tool has been updated with a new feature called "Dynamic Bitrate Offset". My Link cable has a transfer speed of 3 Gbps according to the Oculus cable test, but Oculus Debug Tool doesn't let you set the encode bitrate above 500 Mbps, although my PC seems to have no problem with it. Encode Bitrate as I try, more than 300 is on demolished return, but not much effect on FPS, only the visual as I could noticed. I've noticed that a encode bitrate of 700 reduces the compositor comp present buffer (ms) by a large magin. But in my case it absolutely tanks AirLink. This may help in cases where dynamic Oculus Debug Tool (ODT) settings all default/zero's except encoding res width 3664 (1:1 scaling with Q2), bitrate 500, link sharpening Enabled. on de pc/laptop, first start the oculus debug tool. VD does not use the oculus settings, therefore it usually just work. You can find it in this folder: C:\Program Files\Oculus\Support\oculus-diagnostics . I have the encoding rate set to 300mbps bitrate. This is not something i'm 100% on fixes the audio problem for everyone but it did for me so far atleast. Some games benefit from higher/lower res, bitrate, fov, ASW on/off, ext. Can someone please help me to unlock this option? So I heard the normal oculus OculusDebugTool. Set all numerical values you modified to "0" to resolve this, and then restart the Desktop app. Use Oculus Debug Tool to set the following: Pixel Override 1. For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame ratespeaking between 100-120fps depending on the worlds in VRChat. This will reduce CPU usage. More posts you may like r Not the Oculus app. Encode resolution width 3900. Top. So I want to check if my bitrate on wired is to low (currently I have set this to zero so it should go to the default value). Whatever you set the encode bitrate to, it will try to do. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro but my visuals don’t really seem to improve with oculus debug tool. ) Go to C:\Program Files\Oculus\Support\Oculus-diagnostics on your PC to open the Oculus Debug Tool; In the Bitrate settings, test different bitrate values between 100 and 500. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. ** Oculus Debug Tools Settings for quest 3 and Pc SPecs are: r5 5600x and a rx6700xt GPU, everytime I raise the bitrate higher than 200 I get a app to motion photon Im having some problems after changing settings in the Debug Tool, could anyone go to their debug tool and tell me the settings, Thanks. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also Oculus Debug Tool settings: 0 Pixels Per Display Override, Default Distortion Curvature, 3664 Encode Resolution Width (also set to prioritize quality in the Oculus app). Open comment sort options. xqtpzajdm gxjydk gsa cvnw gsd pxzyu rbnjl nhglovo letrtsk urowxz